Start your first session
Select the play button on a world card. The start dialog asks for:
- the session name;
- the playable character;
- which opening to start with, when the world offers several;
- when the story starts (local time in the story's zone, like
1912-04-14T23:40:00), when the clock is simulated; empty keeps the world's own start. A story that follows the real clock starts now; - optional reusable avatars to bring into this session;
- advanced roleplay settings.
Starting validates the complete cast, creates a UUID-named session folder and SQLite database, copies the world's initial definitions and state, and creates a DSH chat. If any step fails, the incomplete session is removed.
Before the first message, a card above the input lists anything the world check found unfinished (for example a place no one can reach, or a character who is in no place). It does not stop the start; it goes away with the first turn.
The world's opening message becomes the first completed roleplay output without calling a model. The player's first message starts the normal game-master loop.
The world remains unchanged during play. A session owns its evolving character state, relationships, knowledge, items, clock, memories, plot progress and generated media.
Open existing stories from Role Play → Sessions. See Sessions and timelines for branching, take-back and deletion.