Authoring overview
A world is a reusable starting point, not a save game. It defines identities, initial state, setting knowledge and possible story material. Each session copies that data and evolves independently.
Good agentic worlds provide:
- characters with motives, constraints and distinctive speech rather than scripted responses;
- places with meaningful connections and features;
- facts divided between public description, private state and character-specific knowledge;
- plots as opportunities and pressure, not mandatory sequences;
- triggers for deterministic world reactions;
- enough empty space for the player's choices to matter.
Prefer stable facts in definitions. Put current placement, activity, emotion, intentions and variable values in initial state. Do not encode the expected outcome of play.
Author through the world editor, the approval-gated authoring assistant, or direct files using the world format reference.