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Glossary

World — Portable authored definitions and initial state used to create sessions.

Session — One evolving story, stored in its own directory and SQLite database.

Game master (GM) — The chat's primary agent; coordinates rounds, resolves outcomes and narrates.

Character agent — A one-shot agent deciding one character's intent from that character's limited perspective.

Round — One activation of selected characters followed by GM resolution. A turn may contain several rounds.

Turn — One player message and all resulting rounds and narration.

Event — Immutable objective record of something that happened.

Perception — One character's possibly partial or mistaken experience of an event.

Belief — Persistent knowledge or belief held by a character beyond one event.

Relationship — Directional profile describing how one character or faction regards another.

Entity knowledge — Explicit edge recording that a character can identify a location, item, exit or lore entry.

Visual identity — Stable visible facts used to maintain consistency across generated images.

Reference image — Replaceable canonical image of one entity.

Transient image — Immutable illustration of a particular story moment.

Record keeper — Background agent that converts resolved rounds into structured durable records.

World author — Agent that creates or fits missing world elements, either during play or in an approval-gated authoring chat.