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Glossary

World — Portable authored definitions and initial state used to create sessions.

Session — One evolving story, stored in its own directory and SQLite database.

Game master (GM) — The chat's primary agent; coordinates rounds, resolves outcomes and narrates.

Character agent — A one-shot agent deciding one character's intent from that character's limited perspective.

Round — One activation of selected characters followed by GM resolution. A turn may contain several rounds.

Turn — One player message and all resulting rounds and narration.

Event — Immutable objective record of something that happened.

Perception — One character's possibly partial or mistaken experience of an event.

Belief — Persistent knowledge or belief held by a character beyond one event.

Relationship — Directional profile describing how one character or faction regards another.

Entity knowledge — Explicit edge recording that a character can identify a location, item, exit or lore entry.

Visual identity — Stable visible facts used to maintain consistency across generated images.

Reference image — Replaceable canonical image of one entity.

Transient image — Immutable illustration of a particular story moment.

Record keeper — Background agent that converts resolved rounds into structured durable records.

World author — Agent that creates or fits missing world elements, either during play or in an authoring chat that asks before changes by default.

Interface pack — A folder of plain files in a world, a story or your roleplay folder that restyles the story and adds small pages of its own.

Surface — One page of a pack, shown in a sandboxed frame at a fixed place: the strip (hud), the dock, the opening card, the backdrop or the tab.

Skin — A stylesheet of a pack that restyles the story's own text, limited to the elements the story names with data-rp.

Bridge (rp) — The small fixed API a surface calls to read the player view, send words as the player, keep notes and ask for a height.

Player view — What a pack is told of the story: only what the player's character could know.