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Avatars and character-card import

Reusable avatars​

Player avatars live under the roleplay root rather than inside one world. Create and edit them from the Avatars page. A world can copy selected avatars into its playable cast, or a player can bring avatars only into a new session without changing the world.

Copies are independent. Later edits to the reusable avatar do not rewrite worlds or existing sessions.

Character cards​

The importer accepts a supported character card, extracts its text and pictures, and asks an import agent to map the material into the native character format. Imported pictures enter the world's image library when they can be fetched and validated.

Review imported data before play. Character cards rarely distinguish public facts, private state, stable appearance, starting activity and long-term goals as precisely as the native model does.

Import limits, concurrency, reasoning effort, token budget and temperature are configured on the core plugin. Network images are fetched only after their addresses and response types pass validation.